這是游戲內(nèi)容制作公司“Snail Games Japan”的辦公室裝修設(shè)計(jì)項(xiàng)目。入口處使用該企業(yè)的象征顏色橙色來(lái)表現(xiàn),目的是希望通過(guò)刺激性強(qiáng)烈的通道,以促進(jìn)對(duì)內(nèi)部空間的期待。
This is the office design project of Snail Games Japan. The entrance is represented by the enterprise's symbolic color, orange, in the hope of promoting the expectation of internal space through stimulating channels.
內(nèi)部是六面體的多邊形在其空間中以一筆到底的概念呈現(xiàn)出自由行進(jìn)的意象,彷彿用多邊形來(lái)做三維圖像游戲般的辦公室空間。多邊形的造作也成為了長(zhǎng)凳、桌子或是門扇。
The interior is a hexahedral polygon in its space, showing the image of free movement with the concept of a stroke to the end, as if using polygons to make three-dimensional image game office space. Polygons have also become benches, tables or doors.
我們的辦公設(shè)計(jì)概念元素例如,以多邊形“穿過(guò)”空間,“遮蔽”了視線的位置,在腰部位置設(shè)置禁止通行的“阻礙”,以及精巧的劃分包括會(huì)議室在內(nèi)的每個(gè)區(qū)域等,我們打造的不是裝飾,而是作為機(jī)能性的設(shè)計(jì)來(lái)建構(gòu)整體空間。
Our office design conceptual elements, such as polygons "through" space, "covering" the position of the line of sight, setting "obstacles" prohibiting passage at the waist, and delicately dividing each area including conference rooms, are not decoration, but functional design to build the whole. Space.